Baby Beats to Nephilim Nightmares
With many tight games, Justqroughsketch barely squeaked out a 3-0 victory this last week with a Reanimator deck. The deck tries to cheat a large threat into play as early as turn three, or will look to stall the board until it can find the pieces reanimate a little later.
Now let’s get into the deck tech.
Reanimation
Many reanimator decks expect to effectively win the game if they can cheat a creature into play. Nephilim Nightmare’s game-winning threats are Iona, Shield of Emeria and Griselbrand. Against many decks, but especially combo archetypes and midrange strategies, Iona is a lockout. Combo decks can no longer go off and the midrange decks tend to not have too much on the board just yet. Griselbrand shines brightest against aggressive strategies, as racing is no longer possible for them. The draw ability of Griselbrand also sets up for the next reanimation against control and midrange decks looking to remove it. Recurring Nightmare and Unburial Rites is how you look to reanimate, meaning that you’ll need plenty of creatures, and plenty of ways to get cards into your graveyard.